Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 25-05-2012 , 07:28 PM
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Lighting Effect on Polygons

I am wondering how to achieve this type of lighting effect using similar buildings i create out of polygons. I suspect this one was made with nurbs. What type of lights should i add and what adjustments should i make? Which render settings should i use? I attached a .jpeg. Let me know if you have trouble viewing it. Also, i need to render my building semi-transparent.

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Last edited by brianwj86; 25-05-2012 at 09:49 PM.
# 2 26-05-2012 , 07:41 AM
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This is an "ambient occlusion" render, mostly. You'll get close to the same results by making a maya surface shader, and connecting to the color attribute a mental ray ambient occlusion node, adjusting sample attribute upwards until you get rid of any speckles.


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# 3 26-05-2012 , 05:41 PM
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Thank you! I don't know exactly how to do that, but I know enough that i think i can figure it out.

# 4 26-05-2012 , 05:56 PM
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# 5 14-06-2012 , 05:20 PM
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So it turns out I need this type of shading, but in full color. Mainly, the way the light falls gradually on the surface. Any advice?

# 6 14-06-2012 , 05:35 PM
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You can composite the ambient occlusion pass over a regular color pass. Render out both and then in photoshop, add the AO as a layer on top of the color and set the blending mode to multiply. There's lots of tuts on the web if you google.

# 7 25-06-2012 , 08:17 PM
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I was able to render using mental ray with default lighting and ambient occlusion turned on and set Rays to 500. I then set the environment background color to white in the camera attribute editor and got exactly what i was hoping for! Thanks!

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