Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 12-07-2012 , 01:08 PM
nickynacky's Avatar
Subscriber
Join Date: Apr 2012
Posts: 83

how would you personally model a human pelvis?

hello, im nicky, im a medical illustrator just starting to get into 3d medical illustration/animation, im about to start a 3d modelling course where the second half is a personal project - im thinking something to do with child birth and im trying to do as much preperation as possible before i start. so im just thinking how would you go about modelling a pelvis?

so i thought, well why not ask away at simply maya, how would people approach it, it would be interesting to see if people would do it differently and hopefully i can learn something

any thoughts whatsoever appreciated!

Attached Images

Last edited by nickynacky; 12-07-2012 at 01:10 PM. Reason: spelling
# 2 12-07-2012 , 01:29 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I would model the sacrum and one os coxa separately, then mirror the os coxa over. I would use box modelling for each of them, and cutting the holes through them after the rough shapes are worked out.

# 3 12-07-2012 , 03:00 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I agree with stwert on the way to break up the modeling tasks. I did some fast google searches and there are lots of good references out there like this one https://biology.clc.uc.edu/fankhauser..._Features.html.

The sacrum is a fairly regular shape and would be easy to model to match some references images but the os coxa is going to require a bit more of a artistic eye.

Both of these might best be sculpted using one of the 3D sculpting apps like mudbox or zbrush.

There are lots of free skeletal models out there, not to suggest you cheat, but you could bring one in and use it as a template to model over just to develop a work flow.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 12-07-2012 at 03:04 PM.
# 4 12-07-2012 , 07:14 PM
nickynacky's Avatar
Subscriber
Join Date: Apr 2012
Posts: 83
thanks very much both, i've just completed my first box modelling tutorial recently, so im picking up what youre putting down..somewhat!

still to try out zbrush, plan to start at the end of this course.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads