Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-07-2012 , 05:58 PM
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Location: Los Angeles, CA
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File Referencing losing texture

Okay, this was working yesterday, but today my tetris block (titled "tallGuy") is purple in the viewport, rendering implies it has no texture, but as you can see, in the attribute editor he's got his "TallGuy_RedSHAD" which displays correctly in the hypershade. So the texture is connected but still doesn't register.

As you can see by the reference editor, there are two eyeballs and the rigged block. Underneath the rigged block is the TallGuyGEO, and inside that is the "Talluy_RedSHAD" texture. Ideas on why the texture connection isn't complete downstream?

Attached Thumbnails

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Peter Srinivasan
Producer
# 2 23-07-2012 , 02:33 AM
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Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Not sure why it happened, but interestingly, the shader still existed, it was just not appearing in the hypershade or in renders. So when I tried to make a new material with the same name, maya added a 1 increment at the end of the name. Either way, the issue had something to do with either nested referencing or namespaces, which I reduced and simplified, and sadly had to redo some work. But I got it working.

I've seen a few posts on google telling me to avoid nested references. I think I'll follow them...


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Peter Srinivasan
Producer
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