File Referencing losing texture
Okay, this was working yesterday, but today my tetris block (titled "tallGuy") is purple in the viewport, rendering implies it has no texture, but as you can see, in the attribute editor he's got his "TallGuy_RedSHAD" which displays correctly in the hypershade. So the texture is connected but still doesn't register.
As you can see by the reference editor, there are two eyeballs and the rigged block. Underneath the rigged block is the TallGuyGEO, and inside that is the "Talluy_RedSHAD" texture. Ideas on why the texture connection isn't complete downstream?
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Peter Srinivasan
Producer