I made this cart as part of a collection of themed props to use in Second Life. The platform is limited to diffuse textures only, so all shading/highlighting must be baked onto the color texture. The cart is modeled in Maya, and textured entirely in Photoshop.Critiques on texturing/shading/model are encouraged and welcomed!
You might want to bake out a occlusion texture in maya to add a little depth
haha, is that your "go to" advice Dave?
how about trying a greenish patina and tarnished rather than rust. might look nice with some different greens there is a lot of red rust right now. textures look good tho, good scale/detail.
Yeah, I see where you both are coming from. It's 2:30 am for me, so I'll take another stab at the rust tomorrow morning and post some updates! Thanks both of you!
I've reworked the rust this time. I ended up working from a black base with blueish highlights rather than green. The green patina I'm mostly familiar with is with copper, and I'm pushing more towards iron with this. I may have misunderstood your direction though. I've also pulled back on the rust stains on the wood, and added a light blue tinged wash to the wood in the shadow areas, to try and differentiate the wood parts.
One last update before I move on to the rest of the environment. I've added a slight dirt pass over the model, thanks to a suggestion in another forum. This is the end result.
I'm feeling really good about this now, and ready to move on to the rest of the scene.
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