Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-08-2012 , 06:55 PM
PixalZA's Avatar
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Location: Riyadh, Saudi Arabia
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Paint weights first or add blendshapes first?

I made a bit of a #@%&-up with the Surfing with an Alien tut. I got carried away with painting the skin weights and forgot about the blendshapes section. I discovered my oversight and added the blendshapes at the end. This stuffed up the deformation of the head when using the neck control. I did manage to recover as I made a copy of the weights painted body before adding any blandshapes. I just detached the skin, created a new skin and copied the weights from the backup body.

I am sure there must be a way to add blendshapes to a skinned and weight painted mesh. If so, how?


Earth: The crazy asylum of the universe.
# 2 19-08-2012 , 07:45 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
of course, you just need to reorder the inputs. then it will work

Jay

# 3 19-08-2012 , 08:07 PM
PixalZA's Avatar
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Thanks Jay. Learning something new every day.


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