Rendering environments quickly
I've got a project coming down the pipeline that will probably have only one week from finalized animation to rendering... the project will consist of:
Greenscreened image planes inside transparent 3D spheres (a la Super Monkey Ball)
Three environments: Jungle, desert, and Space Station. All envs to be built in Maya, blah blah blah.
8 minutes long
issue: as I mentioned I have a week to render this. Minimum 720 and it MUST be 30P because the camera grabbing greenscreen doesn't do 24 :< So that's an extra 6 frames each second.
My ideal workflow would be building the environments and camera motions and rendering on GPU, but I don't have any GPU renderers. I want things like palm fronds to be moving, so I can't exactly bake GI, AO, or Shadows can I? Plus there's this moving ball. I'm just looking for a way to render quickly-ish. And I'm realizing that in raytracing polycount is far less of an issue than in a game engine, so the answer isn't "Keep your polycount really low" cause high poly just means more RAM and render startup time. It's shaders and lighting. So, what hints do people have on those fronts?
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Peter Srinivasan
Producer