This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thx guys for your opinions ! I made it all by hand! I modeled a nurbs sphere and let all the effects ti MR!! I used a directional light, then in MR tab, turned on emit photons (4.000,4.000,4.000;2.000 for exponent; turned on physical and 10000 for caustic) at the caustic and global ilumination - and thats all for the light!
At hypershade, make a phong shader and play around with the Common Material Attributes to give the color and transparency you want; give 20.000 at cosine power and 0.3 of reflectivity at specular shading! At the output connection (near presets), in the MR tab, use a parti volume for the volume shader and a parti volume photon at phot volume shader! In the parti volume: scatter-full red; extinction-0.05;min_step_len-0.02;max_step_len-0.2! In the parti volume photon:scatter-20% of the rollover;extinction-1.5;min_step_len-0.02;max_step_len-0.2!
At Render Globals MR, chose Previewcaustics in the render quality!
Now you should get a render similar to mine, if you want a supreme quality, dont forget to use FINAL GATHER (1000 rays) and turn on Jitter at the Sampling Quality, with -1(min samples) and 1(max samples)!!
Play with this values and let me know the results your getting guys !
lol, that was my problem too !
open the HYPERSHADE>go to CREATE>CREATE NEW NODE>in the create new node dialog box, go to options an click on ICONS AND TEXT> and the MENTAL RAY tab apears!!
thats the way i do, but it must be other ways to do that, but i dont know!!
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