Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-09-2012 , 12:43 PM
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Join Date: Sep 2012
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surface shader render pass

Hey everybody.

I am rendering out a scene in passes with flat lamber materials an sss shader and a surface shader with an hdri sky.
I am getting every single pass except for the surface shader. The sss wasn't a problem with using custom framebuffers, but I can't get the surface shader to output to a seperate pass. I am usng the glow Source render pass
as a 32-bit float but it just comes out black, but has the correct alpha channel.

I am rendering out to exr if that has any bearing on the outcome.
Thanks for the help!

Sev

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