Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-10-2012 , 12:13 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

AE too many layers

Hey after effects users,

I'm just wondering what strategies people use when they end up with dozens and dozens of layers. What sort of organizational strategies you use to manage your timeline effectively? I know about making layers "shy", changing colors, and multiple compositions. Just wondering if there are any production tested workflows for comps with many many elements.
Thanks!

# 2 22-10-2012 , 03:38 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Precomps are your friend.


Imagination is more important than knowledge.
# 3 22-10-2012 , 04:49 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Thanks, I'll have to experiment with different ways of building precomps separately. I'm just not sure how they would work if I had to key a whole bunch of elements together, since I wouldn't be able to see the keys across the precomps.

# 4 23-10-2012 , 07:27 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
Precomps and organizing my files into folders. It's quite easy to get frustrated with after effects if you don't plan your project well.

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