Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2012 , 04:51 AM
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Having two materials on one model?

Hello! I was wondering if it was possible to have two materials on one model in maya. like say, having a piece of armor be Blinn but have the models skin stay as a lambert.

# 2 23-10-2012 , 06:36 AM
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Yes you can just select the faces you want to be a blinn then assigne to the blinn...........dave




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# 3 23-10-2012 , 12:22 PM
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i would not recommend you assign different materials to different faces, it would be better to have the geo all Blinn and have a specularity /reflectivity map to differentiate between the different areas.
A Blinn can be a Lambert with right settings.




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# 4 23-10-2012 , 09:46 PM
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Thanks for the help! I have it working now.

# 5 24-10-2012 , 07:48 AM
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Hello! I was wondering if it was possible to have two materials on one model in maya. like say, having a piece of armor be Blinn but have the models skin stay as a lambert.

No one mentioned this, so I will. Why are the skin and armour one model? Or was that just an example?

# 6 24-10-2012 , 06:01 PM
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The tutorial I followed had the skin and armor as all one model.

# 7 30-10-2012 , 11:53 PM
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Check out UV Mapping and Texturing tutorials.

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