Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-12-2012 , 12:18 AM
Registered User
Join Date: Oct 2012
Posts: 15

Mirroring Arms/ Legs

So I'm working on my rig right now and I sculpted one side of the arms and legs, but I was wondering how I can simply mirror them over. The model is not advanced and it has separate sculpted pieces as arms and legs. Help please?

# 2 12-12-2012 , 02:13 AM
Registered User
Join Date: Oct 2012
Posts: 15
Can I please get some help? I figure it's fairly simple. :/

# 3 12-12-2012 , 02:55 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Well 2 hours is a bit soon for a bump, but anyway... did you use maya to sculpt these? I would try mesh > mirror geometry.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads