Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 28-01-2013 , 09:30 PM
ZueB's Avatar
Registered User
Join Date: Jan 2013
Posts: 21

Big Problem (not clipping?)

Hey Guys!

I've got a big Problem with Autodesk Maya.
I have a .stl File (3D-Scan), i've converted this File into a .obj (in another Program).
But when i import the .obj File into Maya, i can't see it.
If i press "F" i can see the object for a second, but then it disappears.
I don't think it's a Clipping Problem, because i've set Near Clipping to 0.1 and Far Clipping to 99999.
I hope someone of you can help me.

# 2 28-01-2013 , 10:06 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
does it appear in the outliner?

If so then try applying a shader to it. Other then that all I can say is although alias/wavefront created obj and they also created maya. I find maya to be one of the worst applications to import objs from other apps into.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 28-01-2013 , 10:20 PM
ZueB's Avatar
Registered User
Join Date: Jan 2013
Posts: 21

does it appear in the outliner?

If so then try applying a shader to it. Other then that all I can say is although alias/wavefront created obj and they also created maya. I find maya to be one of the worst applications to import objs from other apps into.

The Object is visible in the Outliner.
If I select it, and press "F" for focus, i can see the Wireframe for a second, but then it disappears.
I've converted the .stl into .obj in a Program called "MeshLab".
In MeshLab, the .stl and the .obj are visible.
Thats not my First Time, working with this workflow, but it's the first time I have to deal with this problem.
I don't think tha, assigning an Object will fix this Problem, because I am able to see the Object in other Programs, and as far as i know, there's only the Wireframe visible if there's no Material assigned to the Object.
I am going to check this tomorrow at work, but i'm not very confident that this would fix the Problem.

Regards ZueB

# 4 28-01-2013 , 10:26 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
The first thing I thought of is what ctbram said if that does not work upload the file and we will have a look...................dave




Avatar Challenge Winner 2010
# 5 28-01-2013 , 11:54 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Sometimes the shader material gets dropped. In the past the model would show up a olive green but the last couple versions the faces are just invisible.

Try adding a lambert material to everything. If that still does not fix it upload a copy of the file as Dave suggested.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 28-01-2013 , 11:56 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
That does sound like a clipping problem to me - the obj sounds to me as if its massive compared to your maya settings. Open the outliner and select the object and scale it down (something like 0.05 in all 3 scales) or add another two 99 to your far clipping plain (9999999).

I have had the same problems from OBJ`s from max being imported. The obj is working or you would not see the wireframe flash.


# 7 29-01-2013 , 10:41 AM
ZueB's Avatar
Registered User
Join Date: Jan 2013
Posts: 21
Thanks for the help, Tweetys solution fixed my Problem user added image
I've changed the Scale to 0.01, und Far Clipping to the max. Amount and now I can work wit the Object.
Thanks

# 8 29-01-2013 , 12:21 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Just glad U got it sorted - don't forget to freeze the transforms as I find problems happen if you dont in objects reduced in size that much.


# 9 29-01-2013 , 04:44 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Good call Tweety. It's also worth noting that maya scale is different to many other apps - at least, 1m in either modo, lightwave or houdini is equal to 100m in maya. So if you're coming from either of those (or others I'm sure you'll want to scale by 0.01.

# 10 29-01-2013 , 05:19 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Good call tweety. I'll make a note of this one. I have a friend that I recall had a similar problem going LW to Maya.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads