Not sure if I can put this in this area but... Here goes!
I made a sort of simplified humanoid character and I tried to UV unwrap it. This is only maybe the second time I've done this with Maya (and I'm definitely no expert on the logistics of UVs... so I tried to follow the simple UV pattern shown here: https://www.screencast.com/users/blenderwho/folders/Jing/media/b8f6de94-9ef0-48e2-be7b-b0f4c81ce658), and when I cut the edges and unfolded it, it gave me some crazy weird UVs - see the picture here:
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There are a bunch of really weird small boxes and everything is fragmented into different areas.
I've tried deleting history, and I've tried to delete the UV maps or start a new one from the UV texture editor menu, but that didn't do anything, and I found I couldn't start with a blank slate or anything.
Is there something I'm doing wrong? Could it be something on the model itself or maybe I am just cutting it wrong? what could cause the UVs to fracture like that, and how can I clear the UV slate, so to speak?
THANK YOU!!!