Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-02-2013 , 07:59 PM
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Join Date: Feb 2013
Posts: 5

Does anyone know of a way to restrict skinning from going over a value of 1?

Hello, I am jumping from using maya 2010 to using 2013, and I have run into an issue with skinning. (It seems to be a new added feature somewhere between 2011 and 2013)

When I paint skin weights, (having "replace" selected and painting a value of 1 with 100% opacity) the weights do not replace previous weight painting. This results in having more than a value of 1 per vertex.

For example, when I flood my entire model to the root joint and proceed to paint weight to another unlocked joint like the pelvis, instead of replacing the value of 1 on the root joint, it adds another 1 on to the pelvis, making my vertices weighted 200% to the rig and making me have to struggle with each vertice on my model, making sure each vertice has a value of 1. (making my pelvis only move 50% to the joints

Is there a way to restrict my skin from going over a value of 100% like maya used to?

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