Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
In only my Perspective view. When panning and looking around my meshes they seem to get distorted he closer i am. If i were to orbit around to see different sides. It would look like they would stretch to the sides of the window as if i was looking through a weird camera lens. I tried looking up the solution to this but no luck. Im working on a project for school and the solution is needed fast.
I was making lego bricks and i went to put a image plane into the scene. I tried attempting to edit the plane and it now is acting up.
Any help would be appreciated!
Thanks
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