Zbrush polypaint texture stretch problem
Deformed texture in final texture
I am getting deformed textures at the borders of my model. Heres my workflow and details;
1- I put extre edges in maya to get the edges hardened when subdivided.
2- in zbrush i first morph target the mesh.
3- divide till 8th lvl
4- go back to 1st lvl
5- switch morph target and go back up to8th lvl
4- paint themesh
5- press new texture, texture from polypaint
and this deformed texture comes out as a result. what do you think is the problem?