Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-02-2009 , 12:52 AM
Registered User
Join Date: Nov 2007
Posts: 84

Texture problem ! Again !

Hey Guys

Having more problems with my textures for a model i have been doing I'am making a skirt texture for a female character and for some reason when i applied the texture to the skirt it has gone all funny at the back, however the i applie the same texture to the blouse with no problems and thoughts please see pic below.

-Andy

Attached Thumbnails
# 2 03-02-2009 , 01:21 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
its probably to do with your UVs

the UVs around that point are probably all squished up




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 03-02-2009 , 01:44 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - as chirone said - your uvs's are messed up, tho rather than being squished up, i'd guess that the actual UVs are stretched over the whole 0-1 space - which is why the texture looks scrunched up. select the geometry in that area and you should be able to see what is being affected.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads