Maya 2020 fundamentals - modelling the real world
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# 1 18-04-2013 , 04:46 PM
cgisoul's Avatar
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Join Date: Apr 2011
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light / reflection seems to be cut off along the edge

I am not sure why after merging the vertices as shown circled in orange, the light / reflection seems to be cut off along the edge. Why does that happen and how can I solve this problem? please

Thank you.

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# 2 18-04-2013 , 05:09 PM
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Try selecting the whole model and re apply the shader, I think you have joined two meshes with different shaders, this can also happen when you do a extrude the new mesh has the lambert1 assigned to it.............dave




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# 3 18-04-2013 , 05:47 PM
cgisoul's Avatar
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Yes, I merged to different objs as I was modeling in pieces. Assigned a new material as suggested and it worked. Thank you again dave, as always.

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