This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi, I have a question on the bridge tool and I'm going to use a cube as an example. Why does this happened when you smooth it?
It looks like when you have faces on top of each other but its not that, no overlapping edges or unmerged vertices either. Im not trying to build something with that cube Im just using it as an example.
When you move the edges, you are actually moving the attached verts, which are shared by both edges, so you can't pull them apart the way you can with separate verts. Just select all the edges and do a merge. Make sure you turn on show border edges in your prefs so you can see when they are merged or not.
No it's not an error. When you bridge edges in maya it does exactly that, it bridges the edges you select. Some applications like max bridge AND merge adjacent edges. Maya does not do this. You either need to use "fill hole" or merge edges afterward and that is not an error it's just the way maya was designed to work.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
btw if you go to your preferences and set the border edge thickness to say 4.0 by default then any open edge will be very easy to spot. I use this as my default setting.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Yiep!! I did that and it did't work. My graphic card: Nvidia GeForce 9400M 512MB Nvidia 9600M GT, What do you think? Is it enough? I really don't know much about graphic cards.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off