Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-04-2013 , 01:39 PM
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Bridge Question

Hi, I have a question on the bridge tool and I'm going to use a cube as an example. Why does this happened when you smooth it?

It looks like when you have faces on top of each other but its not that, no overlapping edges or unmerged vertices either. Im not trying to build something with that cube Im just using it as an example.

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# 2 22-04-2013 , 04:04 PM
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The edges have not merged, for some thing like this use the append to polly tool........dave




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# 3 22-04-2013 , 11:06 PM
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Why does this happen cause when I move the edges they seem to be attached, It is a error I guess!! Thanks again.

# 4 22-04-2013 , 11:51 PM
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When you move the edges, you are actually moving the attached verts, which are shared by both edges, so you can't pull them apart the way you can with separate verts. Just select all the edges and do a merge. Make sure you turn on show border edges in your prefs so you can see when they are merged or not.

# 5 23-04-2013 , 01:04 AM
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Thanks to both of you!! Take care.

# 6 23-04-2013 , 01:06 AM
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No it's not an error. When you bridge edges in maya it does exactly that, it bridges the edges you select. Some applications like max bridge AND merge adjacent edges. Maya does not do this. You either need to use "fill hole" or merge edges afterward and that is not an error it's just the way maya was designed to work.


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# 7 23-04-2013 , 04:53 AM
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btw if you go to your preferences and set the border edge thickness to say 4.0 by default then any open edge will be very easy to spot. I use this as my default setting.


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# 8 24-04-2013 , 12:13 AM
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What they said. user added image


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# 9 24-04-2013 , 01:04 AM
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ohhh!! thats a good one, thanks ctbram.

# 10 24-04-2013 , 09:53 AM
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I NEVER use the bridge tool mate...always append to poly.

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# 11 24-04-2013 , 09:18 PM
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It comes in handy some times.

# 12 24-04-2013 , 09:21 PM
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ctbram, I try to make my border edges bigger but when I change the value to 4.0 it doesn't change the size. Maybe I'm doing something wrong.

# 13 25-04-2013 , 01:50 AM
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windows > settings/preferences > preferences
then go to polygons
then set the highlight border edges to 4.0

I also like to turn on soft/hard edges
and hight creased edges.

If that does not work then you most likely are having a graphics card issue.

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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 14 25-04-2013 , 02:04 AM
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Yiep!! I did that and it did't work. My graphic card: Nvidia GeForce 9400M 512MB Nvidia 9600M GT, What do you think? Is it enough? I really don't know much about graphic cards.

# 15 25-04-2013 , 02:20 AM
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I restarted the program and now I can see the changes. Don't ask me why, maybe it its because I have a Mac user added image

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