Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
You will need to set up a scene in Maya with a plane and your object on it. Give the plane reflective properties and render it in passes. That way you can bring it in to ps or AE in separate layers and composite that reflection into it.
I have never done this, but I believe this is how it is done. If someone else can chime in and verify I would appreciate it.
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