Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-04-2013 , 07:16 PM
Registered User
Join Date: Dec 2012
Posts: 4

Problems moving joints

Hey guys! So I have been rigging a character and I noticed when I'm moving my parent joint the rest of the joints keep the original orientation, however the back legs move as well. I also get this error

// Warning: Joint orientation aborted. Cannot orient joints bound to skin.//.

My character is a lizard type character and I have the parent joint set as the joint between the back legs. Also if I try moving any other joints by themselves they don't move. I have many controllers as well but none of them connect to the parent joint.

Edit: I guess I can't post images but here are the links to my screenshots.
https://imgur.com/MrEj9fx
https://imgur.com/q1Ggg7Z

# 2 14-05-2013 , 11:54 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
This is because the child joints are held in place by their own constraints. You need to parent those constraints to your parent joint or controller, so that when that moves, all of the constraints move with it.

It's a dependency. The children inherit the transform of the parent, however you also have constraints on the children, which override those of the parent.


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads