Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-05-2013 , 03:06 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293

All steps to get a good model

As topic says. I felt like making a thread about all the steps there is to make a good model. As i've been training head modeling since 1 year back now I wanna see what there is else to do.
This is how I would do (if I knew how to, I want to learn all of theese steps):

1. Modeling your model
2. Detailing your model in Mudbox
3. Create hair in Maya using tools in Maya
4. Optional: clothes using Marvelous Designer 2
5. Unwrapping the textures
6. Texturing in Photoshop
7. AO/displacement/bump/specular etc maps in Knald (?) (just found this program. I'm gonna explore it now and see what it is. user added image

Theese are the steps i would go through to get a complete and finished model. Is there anything i'm missing? user added image Im still learning guys!

Then theres rigging/animating also...

Just thought this would be a fun idéa to explore. Feel free to make your own step by step on your adventure through finishing a high detailed model. user added image

peace
skalman


Last edited by Skalman; 15-05-2013 at 03:09 PM.
# 2 15-05-2013 , 04:06 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You can also texture and send your files back and forth to photoshop in mudbox, and bump, occlusion and spec................dave
1. Model in maya
2. UV in maya
3. High detail mudbox
4. texture in mudbox
5. create maps in mudbox




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Last edited by daverave; 15-05-2013 at 04:17 PM.
# 3 15-05-2013 , 05:56 PM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293
okay user added image not so good with all the texturing and so on.. but i will get there user added image thanks


20 year old guy from Sweden



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Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


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