Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-06-2013 , 06:15 PM
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deformation

are there any deformation tools in maya for creating a rock wall as seen in the image?

Thanks

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# 2 08-06-2013 , 08:53 PM
EduSciVis-er
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There are tools, but I don't think in the deformation menu. You could do it a number of different ways, depending on the realism and level of detail. You could build a few different stones and then just duplicate them and stack them. Or you could create a particle system that instanced the stone geo and fell into a neat wall. Or you could create a cube with several divisions and extrude all the faces (with faces together checked off) out a bit and make them a bit random. Or you could paint a grayscale texture that has dark areas for pushed in bits and apply that as a bump normal or displacement map. Or you could come up with your own way, that's the beauty of maya.

# 3 09-06-2013 , 12:27 AM
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is there any way to chip/carve away at the extruded sides of a cube to give it a more natural look?

thanks

# 4 09-06-2013 , 12:36 AM
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You would manually have to do this, there may be a script for a random feel, cant say for sure...might make it easier to use the sculpting tool for quick changes.

# 5 09-06-2013 , 03:23 AM
EduSciVis-er
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You can try beveling and tweaking it after. That's about the closest to chipping away at corners and edges.

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