This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
A bit of a shot in the dark here, but I want to see if this is a common issue / something anyone's come across before.
Using a rig from a client, I'm not able to effectively change tangents. Sometimes, when I try to toggle, it changes the shape in the graph editor, but the animation remains unaffected.
Some of my spline tangents produce stepped animation, and vice versa.
When I do toggle them, I'm given this error:
// Warning: Cycle on 'costume0Shape1.worldMesh[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
My understanding is that this is a fairly common error which doesn't necessarily suggest a rig break, but it's hard to think it's not related.
It's a bit of an amorphous issue, so I'm hoping it's something someone's come across before - any advice is much appreciated.
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