If you're using any of the Maya shaders then you might have to run your masking texture through a reverse node then plug that into the specular color. If you're using an mia_mat then just use the 'cutout opacity' channel under the advanced section.
Sorry for this, but I figured out that the problem is not as I explained it. I make Minecraft animation (Minecraft is a video game) and there is object which doesn't look right. Here is screenshot https://prikachi.com/images/573/6377573N.png . This thing with the light blue squares shouldn't look that orange. It must look like the gray objects next to it. [I imported the thing with the light blue squares later]
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