This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Morning, I did a render recently of a wall and sign graphic - I rendered with global illumination and an Hdri image. But the result was not that accurate.
I changed to mayas Physical sun and sky - and the realism increased a lot.
the exposure simple node? ah yes, that makes sense.
I have plugged in the photographic node now, so will see if that makes a difference as well.
I just thought there may have been some connection with the mia_materials and physical sun and sky, to make them more accurate, but as you say maybe just that tone mapping
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