This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hello All!
This is my first post on this site. I've come here many times to find info and always found something that basically fixed my problem. Right now I'm having a bit of trouble making a normal map using the transfer maps options. I've attached some jpges to show what is happening after I hit bake. The coloum dosn't really seem to get the same texture as the source mesh. I'm not sure why. I've watched a few videos on how to mkae a normal map and this still happens. Ideas?
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