I'm not new to maya, but still get confused whenever talking about fluids and the need for real world scale when rendering (Linear workflow)
In order to get physically accurate results when rendering, we are strongly adviced to scale assets to real world dimensions. On the other hand, all the tutorials about fluids that i've seen, use relatively small containers, otherwise the render and calculations would take years to finish.
Now, lets say that I have a scene tha involves modeled asstes and fluids containers. How do I combine the need of scaling things up for proper linear workflow, with the necessity of creating small containers???
please, save me!!

thanks,
uv