Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 03-01-2015 , 09:45 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
rushed this a bit in the end..... but it was a good excercise....

Attached Thumbnails



CGI Artist - Data Model Specialist
Essex
# 17 05-01-2015 , 12:22 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
really cool mate

# 18 07-01-2015 , 02:02 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Oooooohhhhhh Bubba murambi!!!!.....cool mate, lot harder to learn one of those than 3D mate LOL.

Cheers Bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 19 07-01-2015 , 03:16 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
HI Ben<

my heads still not in a good place but Im still a Surveyor in there some where and love it when people on here have a crack at interiors and exteriors.

I will go with Gen...because...well she is Gen and good with lights etc and a fair summarized critique. First one is a white out for sure. Also the book table (circular ion foreground) looks flat and lifeless. Also the coffee table appears to be offset on the rug (wink), my Warchief has OCD and I would be summarily shot for that placement.

To me Ben I like the second one BUT too much reflection on the wall (behind couch) and under the stairs. I stayed ONCE (LOL) in a 5 star job and only the floors were ever cleaned or polished.....walls didn't reflect much but that's just my observation.

Forgive me Ben I didnt read every post.....wee bit painkillered out. If the light in 2nd image is natural (i.e sun) then you certainly wouldn't get reflections in that big of a radius (under stairs). Im a bit pin eyed LOL so take it with a pinch of salt.

I like the DOOM styled one mate...though the smoke/vapour seems disjointed??

Cheers Bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 12-01-2015 , 10:04 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Nice crit Ant, thanks.

I am still envisaging revisting both of these sooner rather than later.

Ive already had a little stab at rerendering the living room scene with proper photon global illumination. It looked promising in the quick test render I did, but very much a wip.

I agree with you on the over reflectivity of the walls in the second.

Dead right with the coffee table placement! will move if/when i spend time there.

yeah the smoke was a kind of final thought on the doom style one, and i just played with a couple of brushes that i found in my photoshop folders. that scene already looks a little boring and empty to me.... as ever when i finish things like that i only see what it could have been or imagine what it would be like if i could make the space 3 times bigger, and have more objects, and more dynamism etc etc. it was a good test though, something ive tried before and not done quite as well at...in terms of...building a scene in maya, and then texturing/painting in photoshop. which ive learned is much easier when you have a darker/enclosed/interior space, than an external, sunlit one... i should be upgrading my pc in the new year....getting to be a bit overdue now..... so its in mind that i'll have more ram and 'spec stuff' to play with sooner rather than later, to produce something a bit more on a grander scale than that.


getting pulled / pulling myself ...in lots of different directions at the moment. still need to finish my porsche model soon. And continuing to learn 3ds max at the moment also....+ some more of the artist visualistaions ive been doing coming up - one this month on a much bigger scale than the ones i've done so far.... should be interesting.




CGI Artist - Data Model Specialist
Essex
# 21 13-01-2015 , 08:55 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I really like how the last image turned out. Only thing that really bugs me is that floor, the reflections are so clear. It seems out of place among all those rusted and worn surfaces.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads