GenThey do look like different screen resolutions altogether. Personally, I've ended up editing Maya's strings file because some of the UI text was just waaay too small(I'm looking at you script editor).
// frameLayout titles, anything in bold font s_TschemeResources.rBoldLabelFont_mac = "11,1,0,0,0,0,Lucida Grande" s_TschemeResources.rBoldLabelFont_nix = "11,1,0,0,0,0,Arial" s_TschemeResources.rBoldLabelFont_win = "12,1,0,0,0,0,Tahoma" // script editor, hypershade swatch font s_TschemeResources.rFixedWidthFont_mac = "12,0,0,0,0,1,Courier" s_TschemeResources.rFixedWidthFont_nix = "12,0,0,0,0,1,Courier New" s_TschemeResources.rFixedWidthFont_win = "20,0,0,0,0,1,Courier New" // don't know what text this controls s_TschemeResources.rObliqueLabelFont_mac = "11,0,1,0,0,0,Lucida Grande" s_TschemeResources.rObliqueLabelFont_nix = "11,0,1,0,0,0,Arial" s_TschemeResources.rObliqueLabelFont_win = "12,0,1,0,0,0,Tahoma" // menu and general UI font s_TschemeResources.rPlainLabelFont_mac = "11,0,0,0,0,0,Lucida Grande" s_TschemeResources.rPlainLabelFont_nix = "11,0,0,0,0,0,Arial" s_TschemeResources.rPlainLabelFont_win = "16,0,0,0,0,0,Tahoma" // render settings path font s_TschemeResources.rSmallBoldLabelFont_mac = "10,1,0,0,0,0,Lucida Grande" s_TschemeResources.rSmallBoldLabelFont_nix = "10,1,0,0,0,0,Arial" s_TschemeResources.rSmallBoldLabelFont_win = "12,1,0,0,0,0,Tahoma" // don't know what text this controls s_TschemeResources.rSmallFixedWidthFont_mac = "10,0,0,0,0,1,Courier" s_TschemeResources.rSmallFixedWidthFont_nix = "10,0,0,0,0,1,Courier New" s_TschemeResources.rSmallFixedWidthFont_win = "11,0,0,0,0,1,Courier New" // small italic labels in UI s_TschemeResources.rSmallObliqueLabelFont_mac = "10,0,1,0,0,0,Lucida Grande" s_TschemeResources.rSmallObliqueLabelFont_nix = "10,0,1,0,0,0,Arial" s_TschemeResources.rSmallObliqueLabelFont_win = "13,0,1,0,0,0,Tahoma" // help line font s_TschemeResources.rSmallPlainLabelFont_mac = "10,0,0,0,0,0,Lucida Grande" s_TschemeResources.rSmallPlainLabelFont_nix = "10,0,0,0,0,0,Arial" s_TschemeResources.rSmallPlainLabelFont_win = "14,0,0,0,0,0,Tahoma" // don't know what text this controls s_TschemeResources.rTinyBoldLabelFont_mac = "9,1,0,0,0,0,Lucida Grande" s_TschemeResources.rTinyBoldLabelFont_nix = "9,1,0,0,0,0,Arial" s_TschemeResources.rTinyBoldLabelFont_win = "12,1,0,0,0,0,Tahoma"
Very helpful and works for Maya 2014 and 2015. Thanks very much....
The "_mac", "_nix" and "_win" suffixes correspond with the operating systems Mac, Linux and Windows and the "11,1,0,0,0,0,Lucida Grande" portion is just the font size followed by some boolean values for whether or not the font will have bold, italized, underlined, strikethrough formatting respectively (the sixth value changes the font entirely and I didn't dig too much into the usefulness of that), then of course there's the font name (which you can change to any installed font if you wish).
...
this last group of fonts are for the nodes in the work area of Hypershade. Only become active when zooming out, when the node labels begin to crop.
// don't know what text this controls
s_TschemeResources.rTinyBoldLabelFont_mac = "9,1,0,0,0,0,Lucida Grande"
s_TschemeResources.rTinyBoldLabelFont_nix = "9,1,0,0,0,0,Arial"
s_TschemeResources.rTinyBoldLabelFont_win = "12,1,0,0,0,0,Tahoma"
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