This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Okay so I'm an animation student and I am creating a short film in my animation class this semester. I was provided with building, props, etc...also ground and sky. I did what I was supposed to and imported the ground and sky, but when it showed up, part or all was black. Does anyone know how to solve this? Here are a couple of screenshots of what it looks like. Thanks in advance.
Edit: the first picture you can see the ground on the left hand side looks like there's craters but I just flipped it over because the other side was black.
Looks like you have two sided lighting turned off, this will show black if your "normals" are flipped. Its just a case of flipping the normal.................dave
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