Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-02-2003 , 01:26 AM
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Is this because of my ram?

Sometimes I get this problem in my Hypershade... I have 512MB DDR and still when I render it would go down to 60-50 (even less) and the hypershade acts weird...

does this happen to any of you?

-Emo

# 2 19-02-2003 , 03:29 AM
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i dont think its a ram issue, it could be your graphics card. or are you opening the hypershade at the same time as rendering?


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# 3 19-02-2003 , 03:49 AM
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Emo

that happens to me sometimes after I am in Maya for a while.user added image but if you save you scene and shut down maya it will load correctly and you should be all set.:p I beleaive it is a combo of ram and graphics.

I have 2.5gig pentium 4
1 gig ram
geforce4 4600ti 128 ram.
so I may be wrong?
user added image


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# 4 19-02-2003 , 05:05 AM
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if you have a gig of ram then it shouldn't be my ram..

I have a GeForce 3 ti500...

maybe that's it...

-Emo

# 5 19-02-2003 , 05:23 AM
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I have 512mb of rdram and a geforce 4 ti4600 w/128mb on the card and it happens to me too sometimes...


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# 6 19-02-2003 , 03:15 PM
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This happens to me all the time... user added image

I've still got a 3DLabs Oxygen VX1 32meg.....


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# 7 19-02-2003 , 03:50 PM
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Happens to me too... GF2 GTS (w/ quadro drivers), 1gb RAM


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# 8 19-02-2003 , 03:50 PM
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its not your ram its something to do with you gfx card. Might be a bug... but certainly not ram

# 9 19-02-2003 , 03:54 PM
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I think it's pretty common actually. The first time it happened to me, I brought it up on the maya chat and it has happened to almost every else as well. Just close and re-launch maya again and it should be fine. I just did the softquadro patch to my msi TI4200 128 this morning so now I'm running a virtual Quadro 700 XGL. Will be curious to see if the above artifacts still show up occasionally or not.


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# 10 23-02-2003 , 02:43 AM
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Try temporarily (or if you can spare it permanently) increasing the base size of available virtual memory- I had mine tweaked for gaming reasons, but Maya being fairly hungry my PC (on which I am also running hungry old XP Pro) likes a larger file to start with. Since increasing the base size (not to anything daft) I have noticed Maya has stopped struggling when I am working on complex scenes. Hiding other layers not being worked on can also help.

# 11 23-02-2003 , 04:04 AM
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Maybe its a GForce thing because alot of the people here who have complained of it had GF, I have 512mb DDr and Triplex GF4 4200 and yes I have the same problem, its really frustrating, it happens to me in hypergraph too!

I wonder if Alias/Wavefront is aware of this? Surely they must be, wonder if they would release a patch to fix it.

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