Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-07-2015 , 05:27 AM
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mental ray problem after update to SP1(maya 2016)

Hello, guys.
Can you help me, please.
I have installed SP1 for Maya 2016 and Mental Ray for SP1, both via Application Manager.
But now there is no Mental Ray to choose.
In Maya in plug-in Manager there is no mayatomr.
And on starting maya output window say: plugin path invalid.
Also Script Editor say:
// Error: file: D:/Installed Progs/Autodesk/Maya 2016/Maya2016/scripts/others/unifiedRenderGlobalsWindow.mel line 415: The renderer mentalRay is not registered yet. //
// Warning: file: D:/Installed Progs/Autodesk/Maya 2016/Maya2016/scripts/others/supportRenderers.mel line 78: The renderer "mentalRay" used by this scene, is not currently available. The Maya Software renderer will be used instead. //

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# 2 06-07-2015 , 06:03 AM
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# 3 06-07-2015 , 07:06 AM
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# 4 06-07-2015 , 09:01 AM
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Thanks for quick reply.
but I still have a question:
On image you can see that Mental Ray for Maya SP1 is installed;
so now which of mental ray I must install (plugin or satellite or standalone)?

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# 5 06-07-2015 , 11:15 AM
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You need the plugin.


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# 6 06-07-2015 , 02:58 PM
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I have installed this plugin, but there is stiil no mental ray in plugin manager.
What it maybe else?

# 7 06-07-2015 , 05:39 PM
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Can you post the content of C:\Program Files\Common Files\Autodesk Shared\Modules\Maya\2016\mentalray.mod

It is a text file so you can open it with notepad.


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# 8 06-07-2015 , 06:24 PM
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Well at least your app manager shows that there are updates! Had to go to the website to get it. Let's see if it causes problems.


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# 9 06-07-2015 , 08:53 PM
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+ LOCALE:en_US mayatomr 3.13.1.8 <MENTALRAY_DIR>
MENTALRAY_LOCATION:=
MENTALRAY_BIN_LOCATION:=bin
MENTALRAY_SHADERS_LOCATION:=shaders
MENTALRAY_INCLUDE_LOCATION:=shaders/include
MAYA_RENDER_DESC_PATH+:=rendererDesc
IMF_PLUG_IN_PATH+:=bin/image
PATH+:=bin
MAYA_CUSTOM_TEMPLATE_PATH+:=scripts/NETemplates
[r] scripts: scripts
[r] presets: presets

+ LOCALE:zh_CN mayatomr 3.13.1.8 <MENTALRAY_DIR>
MENTALRAY_LOCATION:=
MENTALRAY_BIN_LOCATION:=bin
MENTALRAY_SHADERS_LOCATION:=shaders
MENTALRAY_INCLUDE_LOCATION:=shaders/include
MAYA_RENDER_DESC_PATH+:=rendererDesc
IMF_PLUG_IN_PATH+:=bin/image
MAYA_PLUG_IN_RESOURCE_PATH+:=resources/l10n/zh_CN
PATH+:=bin
MAYA_CUSTOM_TEMPLATE_PATH+:=scripts/NETemplates
[r] scripts: scripts
[r] presets: presets

+ LOCALE:ja_JP mayatomr 3.13.1.8 <MENTALRAY_DIR>
MENTALRAY_LOCATION:=
MENTALRAY_BIN_LOCATION:=bin
MENTALRAY_SHADERS_LOCATION:=shaders
MENTALRAY_INCLUDE_LOCATION:=shaders/include
MAYA_RENDER_DESC_PATH+:=rendererDesc
IMF_PLUG_IN_PATH+:=bin/image
MAYA_PLUG_IN_RESOURCE_PATH+:=resources/l10n/ja_JP
PATH+:=bin
MAYA_CUSTOM_TEMPLATE_PATH+:=scripts/NETemplates
[r] scripts: scripts
[r] presets: presets

# 10 06-07-2015 , 08:56 PM
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you can in image that both (application manager and uninstall tool) show that plugin was installed

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# 11 06-07-2015 , 08:58 PM
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and this is the path were I had installed maya and mental

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# 12 07-07-2015 , 04:47 AM
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Variable <MENTALRAY_DIR> is supposed to point to the directory where mental ray is installed.

Make a backup copy of the file and change all instances of:
+ LOCALE:en_US mayatomr 3.13.1.8 <MENTALRAY_DIR>
To:
+ LOCALE:en_US mayatomr 3.13.1.8 D:\Installed Progs\Autodesk\mentalrayForMaya2016\


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# 13 07-07-2015 , 03:43 PM
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Yeeeeeeeeeee,thank very-very much, it works now!!!!!!!!!!

# 14 07-07-2015 , 03:48 PM
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You are most welcome


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