Unfolding curves from a sphere to a plane
Hello everyone,
I'm brand new in the community of Maya (and on this forum). I joined the world of 3D when I discovered that Unreal engine 4 was free to use...and so much questions have poped since !
Enough for the presentation, let me explain my problem for which i've been stuck since last week :
The goal is to create a texture of a volleyball in photoshop. The geometry is quite complex, but i've managed to recreate it in 3D
what i'd like to get is the plane version of theses curves, so I could use it as a canvas on photoshop and make the texture/normal map out of it. I've looked around "UV mapping" but it seems that it is for the opposite, when you already have the flat texture ?
As I said i'm fairly new to maya, my learning curve has been very steep but only in the animation part of this huge software ! A little help would be...very helpfull.
Thank you guys