Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-09-2015 , 02:53 AM
Registered User
Join Date: Mar 2013
Posts: 2

Need help with nonlinear deformer overlapping portions

I'm trying to recreate a soft, 'wavy' twisted look (the blue wavy tube image) by using overlapping Nonlinear Twist Deformers in Maya, but the twist deformer doesn't have a soft 'falloff' (as seen in the black and white image). I looked at painting deformer attribute weights, but got overwhelmed.

Any advice would be appreciated.

Attached Thumbnails
Attached Images
# 2 02-09-2015 , 04:14 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What if you generated the whole structure flat, then used a sine deformer to get your nice gentle waves, then used a bend deformer to bend the whole thing around into a cylinder.

# 3 02-09-2015 , 10:42 PM
Registered User
Join Date: Mar 2013
Posts: 2

Wavy

Wow, I wouldn't have thought of rolling it out flat before applying a sine modifier. Way to think outside the box. user added image

I ended up getting it done by using soft select of CVs in the V direction, then rotating the group. Worked pretty well.

Thanks for the input.

# 4 02-09-2015 , 11:59 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Nice, glad you got it sorted. There's usually a handful or more ways to achieve a desired effect.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads