This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey guys, I have only been using Maya for about a year and I've run into a nuisance.
I have modelled a robotic 'iron-man' hand and I wish to animate it by rotating the finger segments at the joints, so like grouped objects with an adjusted pivot.
The problem is that at some point or another the pivot rotations have been slightly offset, so when I try to bend the fingers, they don't rotate along their axes and it's really slowing me down.
I have to Edit Pivot each time I'd like to adjust the pivot, and the moment I deselect the group, the pivot resets its rotation back to the offset rotation.
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