"Texture mapping" leads me to mostly UV mapping tutorials and other beginner stuff. I don't think this is such a basic thing actually.
But I'm not sure I was clear enough. I want to use the triple switch node on the same object, with the same material, but with different colors on different components of this object.
I tried some dirty method by first assigning another material to some faces and then in the node editor moving the right connections from one shading group to another and so on, so that the "object group" outputs of the objectShape go to the right "In Shape" inputs of the Triple switch, but as soon as I disconnect the "Dag set members" of the newly made shading group, the vertex group or whatever it is that defines the selected faces seem to be deleted.
Wow, that was NOT very clear, but anyway if you know how to do it can you explain it ?
Because googling "triple switch node on single object" does not return any good result.
Thanks
Last edited by caetano; 30-01-2016 at 08:49 PM.