This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It's not working for me, so far quadrangulate seems to have no effect on my model. It doesn't give an error message either it just does nothing. I've played with the Angle Threshold as well. Nothing. It seems like there should be a way to import an OBJ without Triangles? I know the model wasn't created that way because if I open it in Blender it shows up fine.
Anyone have any ideas?
MAYA
BLENDER
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3D Generalist and VFX Artist
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