Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-02-2016 , 06:07 PM
Registered User
Join Date: Feb 2016
Posts: 1

Pivot Point Problem. Help pls

My problem is that every time I create a new nurbs curve whereever on space, it's object pivot point is located on the 0.0.0 point (centre of the grid). How can I change so that every new nurbs curve has its pivot point on the centre of the object? And also how can I change the default new object's pivot point so lets say for examble to appear on the base of the object or on a specific translate values?

I am trying but it seems I cant find the solution. Please help

Thank u

# 2 22-02-2016 , 03:47 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can certainly go Modify > Center Pivot to center the pivot on the object. I don't know if you can change that to be the default setting. You can also hit insert or hold d to enter pivot edit mode, and then you should be able to snap the pivot to the grid or the curve. Hope that helps.

# 3 27-02-2016 , 01:46 PM
Registered User
Join Date: Feb 2016
Posts: 4
You can activate curve snapping and hold D key, which enables editing pivot, and snap along curve as you wish.

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