Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-02-2003 , 09:10 PM
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How Can I model this in Maya ?



Nir Sullam
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# 2 02-02-2003 , 09:31 PM
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pretty much the same wayuser added image

Sorry...


Israel "Izzy" Long
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# 3 02-02-2003 , 09:33 PM
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But I don't know how he made it in 3DMAX

brrr.....


Nir


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# 4 11-02-2003 , 09:47 PM
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What I would do is use the cut faces tool so I get the vertical lines, then do the horisontal and last do the vertical ínbetweens. Then you could extrude the individual polygons and do a little bevel by scaling them.

# 5 11-02-2003 , 10:44 PM
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It depends on your personal preference, but I would do the same as above, only instead of the Cut faces tool, I would use the Split Polygon tool for more control over the exact placement of your "bricks". Then, select the individual brick faces, and extrude/tweak to taste.

Takes a bit longer than the Cut Faces technique, but it gives you "brick" level control of detail....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 6 16-02-2003 , 03:03 PM
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hey Basura3d, are you a max to maya convert??? "CUT" faces tool????

if it were me,i would use the same method basura mntioned, but by using the Split poly tool user added image,

Tariq

# 7 16-02-2003 , 07:16 PM
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actually this is as simple as deleting every other vertical edge in a wall full of rectangles

Nir


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# 8 23-02-2003 , 05:15 AM
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tariqrf, you got me! Old Max dog with old habbits...

Nir, then why do you ask user added image

# 9 24-02-2003 , 02:41 PM
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I would use split poly til u get what you want then if you wanna really go for it, extrude faces after. Or more simply to cut on your render time, a poly plane with a good map on it.

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