Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I did a quick AO render and for some reason, different mesh objects are rendering with a problem as shown in the image below. I'm not sure why it is doing this on these 2 objects only. Does anyone know how to fix this? Everything has UV textures, correct facing normals, and I've deleted history so I'm a little stumped.
So it did have something to do with the normals, they were the right way, but weren't rendering as if they were. So I had to go back to older versions of the file and redo those objects. So somewhere along the line they must have gotten corrupted.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off