This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I did a quick AO render and for some reason, different mesh objects are rendering with a problem as shown in the image below. I'm not sure why it is doing this on these 2 objects only. Does anyone know how to fix this? Everything has UV textures, correct facing normals, and I've deleted history so I'm a little stumped.
So it did have something to do with the normals, they were the right way, but weren't rendering as if they were. So I had to go back to older versions of the file and redo those objects. So somewhere along the line they must have gotten corrupted.
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