Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Can anyone help me, cuz I have created a character in Maya and then took that model to Zbrush, I sculpted it in Geometry HD, but now when exporting my maps, I noticed in Maya it does not show properly the lips with normal maps, they look too much bumped, see pictures:
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