Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-12-2016 , 08:28 AM
Anthonytony's Avatar
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Join Date: Jul 2005
Location: England
Posts: 46

Rigging question.

Hello everyone,

Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise if this is a simple question.

Thanks

# 2 04-01-2017 , 07:00 AM
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Join Date: Jan 2017
Posts: 13
Yes you may, keep in mind though, reverting those moved vertices back to their original position can be a little bit problematic but it can be done!

Feel free to check out my website! (:

https://dlopezdemedrano.com

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