Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-02-2003 , 12:25 AM
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Screwdriver

Ello,

not much of a subject but just fancied doing it anyway user added image

Not perfect but better that nowt.


any suggestions?

cheers

rich

# 2 25-02-2003 , 04:23 AM
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Ah, very cool... you should design a tool kit user added image.. with a lot of those copied, with different colored handles, and different bits at the end. In a red case user added image. Its nice, looks pretty real user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 3 25-02-2003 , 05:51 AM
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Well, since you have the screwdriver, I guess there's a question that needs asking here. Wanna screw?

LOL!

Nice model.

user added image


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# 4 26-02-2003 , 12:28 AM
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could someone place this thread in the WIP forum, sorry not finished user added image


need to ask a question or two user added image


cheers

rich

# 5 26-02-2003 , 01:18 AM
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ello,

right I want to add a little white text onto the handle of the screwdriver. Its modelled in polys and there is a bump applied onto a phong texture. I have awhite on black label and the best I can come up with is this following image - obviously this sucks!! I want to place just one of those little white labels further to the right up the handle.

Any ideas??


cheers

rich

# 6 26-02-2003 , 09:03 PM
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well this is DEFINITELY finished now user added image

Just one question - how do I stop that little white texture from going all the way thru the mesh and out onto the other side??

any c&c welcome

cheers

rich

# 7 26-02-2003 , 09:16 PM
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Man, that looks 100% better! Nice work. How do you fix the texture? Depends, how did you texure it, as far ast the UV map goes, is it projected, or.. what? Thanks,
Brian


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# 8 27-02-2003 , 09:18 PM
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cheers for the reply,

yeah I projected it using a layered texture - you can see the shader network below.

Could I have set out the UVs in the UV texture editr - taken a snapshot and created the texture in photoshop?? I know nothing about texturing.

cheers

rich

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