This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Ah, very cool... you should design a tool kit .. with a lot of those copied, with different colored handles, and different bits at the end. In a red case . Its nice, looks pretty real .
"I should call you sugar maple tree cause i'd totally tap that" haha
right I want to add a little white text onto the handle of the screwdriver. Its modelled in polys and there is a bump applied onto a phong texture. I have awhite on black label and the best I can come up with is this following image - obviously this sucks!! I want to place just one of those little white labels further to the right up the handle.
Man, that looks 100% better! Nice work. How do you fix the texture? Depends, how did you texure it, as far ast the UV map goes, is it projected, or.. what? Thanks,
Brian
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