This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've been working on this for a couple weeks and I guess I can show some of the work. Here is my source file. I got it from an anatomy link I found here at SM.
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Chris
essahc@sbcglobal.net
And this is were I'm at this evening. I'm still having some trouble with the stitching but I hear that I will need more practice to that is what I am doing.
Any advice or critic would help I bet.
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Chris
essahc@sbcglobal.net
Finally got back to work on this human. Its my first Nurb character and my first human.
I've had to start over again many times on the arms and legs but I got this far. There are so many problems with it that I should just move on but I guess I'll go ahead with hands and feet just to learn more. I have not done a head before so I will work on that to.
Any suggestions or comments would probably help more than you could guess.
¤º°`°º¤ø,¸¸,ø¤º°`°º¤øø¤
Chris
essahc@sbcglobal.net
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