maybe you should use 'backculling': Attribute Editor -> Mesh Component Display -> Vertex Backface Culling: on, Backface Culling: 'full' lets you just selct the faces or UV's ur facing to…
Hope this helps...
EDIT: maybe have a look in the Polygon Modeling Manual, Changing component display
When the only tool you use is a hammer, every problem begins to look like a nail.
Last edited by Axel; 20-03-2003 at 03:38 AM.