Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-03-2003 , 12:51 AM
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Orthographic back view.

I'm trying to UV map a model I just made. Is there a way I can get a back view (like front). If i spin the model round in the perspective view I grab a whole load of unwanted faces.

If there is an easier way than that I am all ears. Thanks.


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# 2 20-03-2003 , 03:33 AM
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maybe you should use 'backculling': Attribute Editor -> Mesh Component Display -> Vertex Backface Culling: on, Backface Culling: 'full' lets you just selct the faces or UV's ur facing to…
Hope this helps...user added image

EDIT: maybe have a look in the Polygon Modeling Manual, Changing component display


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Last edited by Axel; 20-03-2003 at 03:38 AM.
# 3 20-03-2003 , 05:25 AM
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I'm intrested in being able to have a Ortho from the back also. Will post if I find anything.

# 4 20-03-2003 , 02:15 PM
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you do this :

in your front viewport you select :: Panel > Orthographic > New > Front

Then you :: View > Select Camera

And finaly you :: Change Translate Z to be = -100, and finaly Rotate Y = 180

If you like You can rename the camera from Front1 to Back.


I hope you understand, Good luck.


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# 5 20-03-2003 , 02:28 PM
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Cool !!

# 6 20-03-2003 , 03:13 PM
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Excellent Thanks


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