This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is my first attempt at a lowish poly head. and I want to say thanks to danny in the irc room for all the help he gave me last night. That guy has far too much patience.
The texture was very basic and a bit of a rush. I simply UV mapped it, took a snapshot, then opened it in photoshop.
Once in photoshop I coloured the main areas solid colours. ie, the skin and the hair. Once these were positioned well I added a little depth by going over areas with a soft brush at very low opacity in either black or white.
The eyes are terrible. But that's a lesson learned. Hopefully next time they will come out better. Or maybe I will actually add eyes to the model.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off