Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
How do you put reflections on one object but not any others, for example a reflective table with a non reflective wooden bowl on it. I tried making the material reflective which didn't work and turned on raytracing in globals which changes everything. Do the lights need to be subtle to avoid burn out?
assign a blinn or a phong material to the object you want to reflect stuff or a lambert material to an object that should not reflect.. or change the "Visible in relfections" option in the render stats menu
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