This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am trying to model a golf ball. How can I get all the polys of the same shape to make the "dents"? or is there another way? I first thought of creating just a texture with bump maps but did'nt succeed.
THX for any help
When the only tool you use is a hammer, every problem begins to look like a nail.
I now used a poly sphere with the following texture as bump map. Not really satisfied with the result - the bumps seem to end up in a black dot...
Any recs?
btw: is there any way i can attach 2 files in the same post?
When the only tool you use is a hammer, every problem begins to look like a nail.
hmm.. i did not try what i am going to post, but anyway, increase the number of subdivision of height and axis,, goto polygons -> tool options and make sure that there is no check mark beside "Keep faces to gether", then region select all the faces and then goto edit polygons -> extrude face... now modify one face, automatically all the faces will be edited too... then smooth
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