Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-03-2003 , 02:00 AM
Axel's Avatar
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golf ball

I am trying to model a golf ball. How can I get all the polys of the same shape to make the "dents"? or is there another way? I first thought of creating just a texture with bump maps but did'nt succeed.
THX for any help


When the only tool you use is a hammer, every problem begins to look like a nail.
# 2 28-03-2003 , 03:26 AM
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I now used a poly sphere with the following texture as bump map. Not really satisfied with the result - the bumps seem to end up in a black dot...
Any recs?

btw: is there any way i can attach 2 files in the same post?


When the only tool you use is a hammer, every problem begins to look like a nail.
# 3 28-03-2003 , 03:30 AM
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here's the bump map file


When the only tool you use is a hammer, every problem begins to look like a nail.

Last edited by Axel; 28-03-2003 at 03:34 AM.
# 4 29-03-2003 , 01:09 AM
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hmm.. i did not try what i am going to post, but anyway, increase the number of subdivision of height and axis,, goto polygons -> tool options and make sure that there is no check mark beside "Keep faces to gether", then region select all the faces and then goto edit polygons -> extrude face... now modify one face, automatically all the faces will be edited too... then smooth

good luck,, hope it works,
Tariq

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